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AI Insights · Timothy · July 2025

Top Slime Games on Android in Finland: Q2 2025

Explore the performance trends of the top slime games on Android in Finland during Q2 2025, with insights on downloads, revenue, and active users.

Top Slime Games on Android in Finland: Q2 2025

In the second quarter of 2025, the Android platform in Finland saw intriguing trends in the slime games category. Here's a closer look at the performance of the top five slime games, based on data from Sensor Tower.

My Talking Slimy Slime Pet Cat from Pixeland OU experienced a fluctuating revenue trend, peaking at around $54 in mid-May before declining to approximately $7 by late June. Downloads showed a consistent pattern, with a peak of 53 in late April and a slight dip to 39 by the end of the quarter. Active users remained fairly stable, peaking at 432 in late April and ending the quarter with 370.

I, Slime by Games Hub Hong Kong Limited, released in late May, showed a promising start with downloads reaching 459 in early June. Revenue also saw an initial increase, reaching $21 in the same period, but both metrics declined towards the end of the quarter.

Fluid Simulation from DoGreat Technologies had a modest revenue stream, with a notable increase to $12 in early June. Downloads peaked at 39 in the same timeframe, while active users fluctuated, ending the quarter at 85.

Magic Fluids by Mad Scientist showed minimal activity in terms of downloads but had a revenue peak of $9 at the end of June.

Rogue Slime from Quest Seeker Games had a steady download pattern, with a peak of 12 in mid-April. Revenue was minimal, with a one-time peak of $10 in late April. Active users slightly decreased from 35 at the start of the quarter to 30 by the end.

For more insights into app performance and trends, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2025